Files
UnrealEngine/Engine/Source/Runtime/GeometryCore/GeometryCore.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
677 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryCore : ModuleRules
{
public GeometryCore(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePathModuleNames.AddRange(
new string[] {
"AnimationCore", // For the BoneWeights.h include
"Engine", // For GPUSkinPublicDefs.h
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AutoRTFM",
}
);
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}