Files
UnrealEngine/Engine/Source/Runtime/IOS/IOSAudio/IOSAudio.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
559 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IOSAudio : ModuleRules
{
public IOSAudio(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "IOS";
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePaths.AddRange(new string[]
{
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"AudioMixer"
});
PublicFrameworks.AddRange(new string[]
{
"AudioToolbox",
"CoreAudio",
"AVFoundation"
});
}
}