Files
UnrealEngine/Engine/Source/Runtime/IOS/IOSLocalNotification/IOSLocalNotification.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
471 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IOSLocalNotification : ModuleRules
{
public IOSLocalNotification(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "IOS";
PublicIncludePaths.AddRange(new string[]
{
"Runtime/IOS/IOSLocalNotification/Public",
"Runtime/Engine/Public",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
});
}
}