Files
UnrealEngine/Engine/Source/Runtime/InputCore/InputCore.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
575 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InputCore : ModuleRules
{
public InputCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject" });
if(Target.IsInPlatformGroup(UnrealPlatformGroup.IOS))
{
PrivateIncludePathModuleNames.Add("ApplicationCore");
}
if(Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateIncludePathModuleNames.Add("SDL3");
}
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}