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UnrealEngine/Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementLineStrip.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

76 lines
2.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BaseGizmos/GizmoElementLineBase.h"
#include "InputState.h"
#include "UObject/ObjectMacros.h"
#include "GizmoElementLineStrip.generated.h"
class FPrimitiveDrawInterface;
class FMaterialRenderProxy;
/**
* Simple object intended to be used as part of 3D Gizmos.
* Draws a rectangle based on parameters.
*/
UCLASS(Transient, MinimalAPI)
class UGizmoElementLineStrip : public UGizmoElementLineBase
{
GENERATED_BODY()
public:
//~ Begin UGizmoElementBase Interface.
INTERACTIVETOOLSFRAMEWORK_API virtual void Render(IToolsContextRenderAPI* RenderAPI, const FRenderTraversalState& RenderState) override;
INTERACTIVETOOLSFRAMEWORK_API virtual FInputRayHit LineTrace(const UGizmoViewContext* ViewContext, const FLineTraceTraversalState& LineTraceState, const FVector& RayOrigin, const FVector& RayDirection, FLineTraceOutput& OutLineTraceOutput) override;
//~ End UGizmoElementBase Interface.
// The vertices of the line strip
INTERACTIVETOOLSFRAMEWORK_API virtual void SetVertices(const TArrayView<const FVector>& InVertices);
INTERACTIVETOOLSFRAMEWORK_API virtual const TArray<FVector>& GetVertices() const;
// Base Location of the line strip
INTERACTIVETOOLSFRAMEWORK_API virtual void SetBase(FVector InBase);
INTERACTIVETOOLSFRAMEWORK_API virtual FVector GetBase() const;
// Up direction
INTERACTIVETOOLSFRAMEWORK_API virtual void SetUpDirection(const FVector& InUpDirection);
INTERACTIVETOOLSFRAMEWORK_API virtual FVector GetUpDirection() const;
// Side direction
INTERACTIVETOOLSFRAMEWORK_API virtual void SetSideDirection(const FVector& InSideDirection);
INTERACTIVETOOLSFRAMEWORK_API virtual FVector GetSideDirection() const;
// Defines if the vertices should be treated as a connected strip or separate line segments
INTERACTIVETOOLSFRAMEWORK_API virtual void SetDrawLineStrip(bool InDrawLineStrip);
INTERACTIVETOOLSFRAMEWORK_API virtual bool GetDrawLineStrip() const;
protected:
void ComputeProjectedVertices(const FTransform& InLocalToWorldTransform, bool bIncludeBase);
// The vertices of the line strip
UPROPERTY()
TArray<FVector> Vertices;
// Base Location of the line strip
UPROPERTY()
FVector Base = FVector::ZeroVector;
// Up direction
UPROPERTY()
FVector UpDirection = FVector(0.0f, 0.0f, 1.0f);
// Side direction
UPROPERTY()
FVector SideDirection = FVector(0.0f, 1.0f, 0.0f);
// Defines if the vertices should be treated as a connected strip or separate line segments
UPROPERTY()
bool bDrawLineStrip = true;
TArray<FVector> ProjectedVertices;
};