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UnrealEngine/Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerTargetLayerGroup.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

52 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
// ----------------------------------------------------------------------------------
namespace UE::Landscape::EditLayers
{
#if WITH_EDITOR
/**
* FTargetLayerGroup describes a group of target layers that need to be rendered together, typically for weight-blending reasons
*/
class FTargetLayerGroup
{
public:
inline FTargetLayerGroup(const FName& InName, const TBitArray<>& InWeightmapTargetLayerBitIndices)
: Name(InName)
, WeightmapTargetLayerBitIndices(InWeightmapTargetLayerBitIndices)
{}
inline FName GetName() const
{
return Name;
}
inline const TBitArray<>& GetWeightmapTargetLayerBitIndices() const
{
return WeightmapTargetLayerBitIndices;
}
private:
/**
* Identifier for this group of target layers
*/
FName Name;
/**
* List of weightmaps that belong to this group
* Each bit in that bit array corresponds to an entry in FMergeContext's AllTargetLayerNames
*/
TBitArray<> WeightmapTargetLayerBitIndices;
};
#endif // WITH_EDITOR
} //namespace UE::Landscape::EditLayers