Files
UnrealEngine/Engine/Source/Runtime/MediaUtils/MediaUtils.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
462 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MediaUtils : ModuleRules
{
public MediaUtils(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ImageWrapper",
"Media",
"SignalProcessing"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"ImageWriteQueue",
});
}
}
}