Files
UnrealEngine/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityIDs.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
568 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EntitySystem/MovieSceneEntityIDs.h"
#include "EntitySystem/MovieSceneEntityManager.h"
namespace UE
{
namespace MovieScene
{
bool FEntityHandle::IsValid(const FEntityManager& InEntityManager) const
{
return InEntityManager.IsHandleValid(*this);
}
bool FComponentTypeIDFilter::Passes(const FComponentMask& Type) const
{
FComponentTypeID ConditionComponent = GetComponentType();
return !ConditionComponent || Type.Contains(ConditionComponent) == PassFlag;
}
} // namespace MovieScene
} // namespace UE