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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/TextChannelEvaluatorSystem.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
700 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "TextChannelEvaluatorSystem.generated.h"
/** System responsible for evaluating Text channels */
UCLASS(MinimalAPI)
class UTextChannelEvaluatorSystem : public UMovieSceneEntitySystem
{
GENERATED_BODY()
public:
UTextChannelEvaluatorSystem(const FObjectInitializer& InObjectInitializer);
//~ Begin UMovieSceneEntitySystem
virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override;
virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
//~ End UMovieSceneEntitySystem
};