Files
UnrealEngine/Engine/Source/Runtime/NNE/NNE.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
510 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NNE : ModuleRules
{
public NNE(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DerivedDataCache"
}
);
DynamicallyLoadedModuleNames.Add("NNEEditor");
}
}
}
}