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UnrealEngine/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessCompositeEditorPrimitives.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PostProcess/PostProcessCompositePrimitivesCommon.h"
#if WITH_EDITOR
FScreenPassTexture AddEditorPrimitivePass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FCompositePrimitiveInputs& Inputs, FInstanceCullingManager& InstanceCullingManager);
#endif