Files
UnrealEngine/Engine/Source/Runtime/StorageServerClient/Internal/IStorageServerPlatformFile.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
523 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/StringFwd.h"
#include "HAL/PlatformFile.h"
class IStorageServerPlatformFile : public IPlatformFile
{
public:
struct FConnectionStats
{
uint64 AccumulatedBytes = 0;
uint32 RequestCount = 0;
double MinRequestThroughput = 0.0;
double MaxRequestThroughput = 0.0;
};
virtual FStringView GetHostAddr() const = 0;
virtual void GetAndResetConnectionStats(FConnectionStats& OutStats) = 0;
virtual void UpdateFileList() = 0;
};