Files
UnrealEngine/Engine/Source/Runtime/TimeManagement/Private/MusicalTimeFunctionLibrary.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
800 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MusicalTimeFunctionLibrary.h"
#include "Misc/MusicalTime.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MusicalTimeFunctionLibrary)
bool UMusicalTimeFunctionLibrary::IsValid(const FMusicalTime& InMusicalTime)
{
return InMusicalTime.IsValid();
}
float UMusicalTimeFunctionLibrary::FractionalBeatsInBar(const FMusicalTime& InMusicalTime)
{
return InMusicalTime.FractionalBeatInBar();
}
float UMusicalTimeFunctionLibrary::FractionalBars(const FMusicalTime& InMusicalTime)
{
return InMusicalTime.FractionalBar();
}
void UMusicalTimeFunctionLibrary::BarAndBeat(const FMusicalTime& InMusicalTime, int& OutBar, float& OutFractionalBeatInBar)
{
OutBar = InMusicalTime.Bar;
OutFractionalBeatInBar = InMusicalTime.FractionalBeatInBar();
}