Files
UnrealEngine/Engine/Source/ThirdParty/OpenAPV/UEOpenAPV.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
670 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using UnrealBuildTool;
public class UEOpenAPV : ModuleRules
{
public UEOpenAPV(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string IncPath = Path.Combine(ModuleDirectory, "Deploy/include");
PublicSystemIncludePaths.Add(IncPath);
string ArchPath = "Win64"; //(Target.Architecture == UnrealArch.Arm64) ? "WinArm64" : "Win64";
string LibPath = Path.Combine(ModuleDirectory, "Deploy", ArchPath, "lib");
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "oapv", "oapv.lib"));
}
}
}