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UnrealEngine/Engine/Plugins/Animation/GeneSplicer/Source/GeneSplicerLib/Public/raf/RegionAffiliationJSONStreamWriter.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

58 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "raf/Defs.h"
#include "raf/RegionAffiliationStreamWriter.h"
#include "raf/types/Aliases.h"
namespace raf {
class RAFAPI RegionAffiliationJSONStreamWriter : public RegionAffiliationStreamWriter {
protected:
virtual ~RegionAffiliationJSONStreamWriter();
public:
/**
@brief Factory method for creation of RegionAffiliationJSONStreamWriter
@param stream
Stream to which data is going to be written.
@param indentWidth
Number of spaces to use for indentation.
@param memRes
A custom memory resource to be used for allocations.
@note
If a custom memory resource is not given, a default allocation mechanism will be used.
@warning
User is responsible for releasing the returned pointer by calling destroy.
@see destroy
*/
static RegionAffiliationJSONStreamWriter* create(BoundedIOStream* stream,
std::uint32_t indentWidth = 4u,
MemoryResource* memRes = nullptr);
/**
@brief Method for freeing a RegionAffiliationJSONStreamWriter instance.
@param instance
Instance of RegionAffiliationJSONStreamWriter to be freed.
@see create
*/
static void destroy(RegionAffiliationJSONStreamWriter* instance);
};
} // namespace raf
namespace pma {
template<>
struct DefaultInstanceCreator<raf::RegionAffiliationJSONStreamWriter> {
using type = FactoryCreate<raf::RegionAffiliationJSONStreamWriter>;
};
template<>
struct DefaultInstanceDestroyer<raf::RegionAffiliationJSONStreamWriter> {
using type = FactoryDestroy<raf::RegionAffiliationJSONStreamWriter>;
};
} // namespace pma