58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "genesplicer/Defs.h"
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#include "genesplicer/types/Aliases.h"
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namespace gs4 {
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/**
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@brief A special purpose DNA Reader type which serves as the output parameter of GeneSplicer.
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*/
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class GSAPI GeneSplicerDNAReader : public Reader, public virtual Writer {
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public:
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/**
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@brief Factory method for the creation of GeneSplicerDNAReader
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@param reader
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The original DNA reader from which GeneSplicerDNAReader is initialized.
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@note
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During initialization, all the static data (data that is not generated during splicing)
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is copied from the given source reader.
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@param memRes
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A custom memory resource to be used for allocations.
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@note
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If a custom memory resource is not given, a default allocation mechanism will be used.
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@warning
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User is responsible for releasing the returned pointer by calling destroy.
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@see destroy
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*/
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static GeneSplicerDNAReader* create(const dna::Reader* reader, MemoryResource* memRes = nullptr);
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/**
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@brief Method for freeing a GeneSplicerDNAReader instance.
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@param instance
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Instance of GeneSplicerDNAReader to be freed.
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@see create
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*/
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static void destroy(GeneSplicerDNAReader* instance);
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protected:
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virtual ~GeneSplicerDNAReader();
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};
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} // namespace gs4
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namespace pma {
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template<>
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struct DefaultInstanceCreator<gs4::GeneSplicerDNAReader> {
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using type = FactoryCreate<gs4::GeneSplicerDNAReader>;
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};
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template<>
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struct DefaultInstanceDestroyer<gs4::GeneSplicerDNAReader> {
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using type = FactoryDestroy<gs4::GeneSplicerDNAReader>;
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};
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} // namespace pma
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