Files
UnrealEngine/Engine/Plugins/Developer/NamingTokens/Source/NamingTokensUncookedOnly/NamingTokensUncookedOnly.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
861 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NamingTokensUncookedOnly : ModuleRules
{
public NamingTokensUncookedOnly(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"NamingTokens"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetDefinition",
"BlueprintGraph",
"CoreUObject",
"Engine",
"EngineAssetDefinitions",
"InputCore",
"Projects",
"Slate",
"SlateCore",
"UnrealEd",
}
);
}
}