Files
UnrealEngine/Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Private/ChaosMovementMode.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
738 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ChaosMover/ChaosMovementMode.h"
#include "ChaosMover/ChaosMovementModeTransition.h"
#include "ChaosMover/ChaosMoverLog.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ChaosMovementMode)
UChaosMovementMode::UChaosMovementMode(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, Simulation(nullptr)
{
}
void UChaosMovementMode::SetSimulation(UChaosMoverSimulation* InSimulation)
{
Simulation = InSimulation;
for (TObjectPtr<UBaseMovementModeTransition>& Transition : Transitions)
{
if (UChaosMovementModeTransition* ChaosTransition = Cast<UChaosMovementModeTransition>(Transition.Get()))
{
ChaosTransition->SetSimulation(InSimulation);
}
}
}