20 lines
479 B
C++
20 lines
479 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DynamicWindSkeletalData.h"
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#include "Engine/DataAsset.h"
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#include "PVWindSettings.generated.h"
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UCLASS(MinimalAPI, BlueprintType)
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class UPVWindSettings : public UDataAsset
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category="Wind Settings")
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bool bOverwriteExisting = false;
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UPROPERTY(EditAnywhere, Category="Wind Settings")
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TArray<FDynamicWindSimulationGroupData> SimulationGroupData;
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}; |