Files
UnrealEngine/Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/ProceduralVegetationLink.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

18 lines
382 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/AssetUserData.h"
#include "ProceduralVegetation.h"
#include "ProceduralVegetationLink.generated.h"
UCLASS(MinimalAPI)
class UProceduralVegetationLink : public UAssetUserData
{
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere, Category = Settings)
TObjectPtr<UProceduralVegetation> Source;
};