Files
UnrealEngine/Engine/Plugins/Online/OnlineServices/Source/OnlineServicesCommon/Public/Online/ConnectivityCommon.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

37 lines
963 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Online/Connectivity.h"
#include "Online/OnlineComponent.h"
#define UE_API ONLINESERVICESCOMMON_API
namespace UE::Online {
class FOnlineServicesCommon;
class FConnectivityCommon : public TOnlineComponent<IConnectivity>
{
public:
using Super = IConnectivity;
UE_API FConnectivityCommon(FOnlineServicesCommon& InServices);
// TOnlineComponent
UE_API virtual void RegisterCommands() override;
// IConnectivity
UE_API virtual TOnlineResult<FGetConnectionStatus> GetConnectionStatus(FGetConnectionStatus::Params&& Params) override;
UE_API virtual TOnlineEvent<void(const FConnectionStatusChanged&)> OnConnectionStatusChanged() override;
protected:
EOnlineServicesConnectionStatus ConnectionStatus = EOnlineServicesConnectionStatus::NotConnected;
TOnlineEventCallable<void(const FConnectionStatusChanged&)> OnConnectionStatusChangedEvent;
};
/* UE::Online */}
#undef UE_API