41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Asio.h"
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#include "AsioIoable.h"
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////////////////////////////////////////////////////////////////////////////////
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class FAsioSocket
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: public FAsioReadable
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, public FAsioWriteable
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{
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public:
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struct FKeepAliveConfig
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{
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bool Enabled = false;
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uint32 TimeoutSec = 0;
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uint32 IntervalSec = 0;
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};
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FAsioSocket(asio::ip::tcp::socket& InSocket, FKeepAliveConfig& KeepAlive = FKeepAliveConfig{});
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virtual ~FAsioSocket();
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asio::io_context& GetIoContext();
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virtual bool IsOpen() const override;
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virtual void Close() override;
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virtual bool HasDataAvailable() const override;
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bool IsLocalConnection() const;
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uint32 GetRemoteAddress() const;
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uint32 GetRemotePort() const;
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uint32 GetLocalPort() const;
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virtual bool Read(void* Dest, uint32 Size, FAsioIoSink* Sink, uint32 Id) override;
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virtual bool ReadSome(void* Dest, uint32 DestSize, FAsioIoSink* Sink, uint32 Id) override;
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virtual bool Write(const void* Src, uint32 Size, FAsioIoSink* Sink, uint32 Id) override;
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private:
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asio::ip::tcp::socket Socket;
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};
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/* vim: set noexpandtab : */
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