Files
UnrealEngine/Engine/Source/Programs/UnrealTraceServer/src/AsioSocket.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

41 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Asio.h"
#include "AsioIoable.h"
////////////////////////////////////////////////////////////////////////////////
class FAsioSocket
: public FAsioReadable
, public FAsioWriteable
{
public:
struct FKeepAliveConfig
{
bool Enabled = false;
uint32 TimeoutSec = 0;
uint32 IntervalSec = 0;
};
FAsioSocket(asio::ip::tcp::socket& InSocket, FKeepAliveConfig& KeepAlive = FKeepAliveConfig{});
virtual ~FAsioSocket();
asio::io_context& GetIoContext();
virtual bool IsOpen() const override;
virtual void Close() override;
virtual bool HasDataAvailable() const override;
bool IsLocalConnection() const;
uint32 GetRemoteAddress() const;
uint32 GetRemotePort() const;
uint32 GetLocalPort() const;
virtual bool Read(void* Dest, uint32 Size, FAsioIoSink* Sink, uint32 Id) override;
virtual bool ReadSome(void* Dest, uint32 DestSize, FAsioIoSink* Sink, uint32 Id) override;
virtual bool Write(const void* Src, uint32 Size, FAsioIoSink* Sink, uint32 Id) override;
private:
asio::ip::tcp::socket Socket;
};
/* vim: set noexpandtab : */