Files
UnrealEngine/Engine/Source/Runtime/AugmentedReality/Public/ARActor.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

50 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ARTypes.h"
#include "ARComponent.h"
#include "Engine/GameEngine.h"
#include "ARActor.generated.h"
#define UE_API AUGMENTEDREALITY_API
class UARComponent;
UCLASS(MinimalAPI, BlueprintType, Experimental, Category="AR Gameplay")
class AARActor: public AActor
{
GENERATED_BODY()
public:
UE_API AARActor();
UFUNCTION(BlueprintCallable, Category="AR Gameplay")
UE_API UARComponent* AddARComponent(TSubclassOf<UARComponent> InComponentClass, const FGuid& NativeID);
static UE_API void RequestSpawnARActor(FGuid NativeID, UClass* InComponentClass);
static UE_API void RequestDestroyARActor(AARActor* InActor);
};
USTRUCT()
struct FTrackedGeometryGroup
{
public:
GENERATED_USTRUCT_BODY()
FTrackedGeometryGroup() = default;
UE_API FTrackedGeometryGroup(UARTrackedGeometry* InTrackedGeometry);
UPROPERTY()
TObjectPtr<AARActor> ARActor = nullptr;
UPROPERTY()
TObjectPtr<UARComponent> ARComponent = nullptr;
UPROPERTY()
TObjectPtr<UARTrackedGeometry> TrackedGeometry = nullptr;
};
#undef UE_API