77 lines
2.9 KiB
C++
77 lines
2.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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namespace Strophe
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{
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// SN means Stanza Name
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const TCHAR* const SN_BODY = TEXT("body");
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const TCHAR* const SN_MESSAGE = TEXT("message");
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const TCHAR* const SN_DELAY = TEXT("delay");
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const TCHAR* const SN_PRESENCE = TEXT("presence");
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const TCHAR* const SN_SHOW = TEXT("show");
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const TCHAR* const SN_STATUS = TEXT("status");
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const TCHAR* const SN_X = TEXT("x");
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const TCHAR* const SN_ITEM = TEXT("item");
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const TCHAR* const SN_PASSWORD = TEXT("password");
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const TCHAR* const SN_ERROR = TEXT("error");
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const TCHAR* const SN_FORBIDDEN = TEXT("forbidden");
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const TCHAR* const SN_BAD_REQUEST = TEXT("bad-request");
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const TCHAR* const SN_NOT_AUTHORIZED = TEXT("not-authorized");
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const TCHAR* const SN_ITEM_NOT_FOUND = TEXT("item-not-found");
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const TCHAR* const SN_NOT_ALLOWED = TEXT("not-allowed");
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const TCHAR* const SN_NOT_ACCEPTABLE = TEXT("not-acceptable");
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const TCHAR* const SN_REGISTRATION_REQUIRED = TEXT("registration-required");
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const TCHAR* const SN_CONFLICT = TEXT("conflict");
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const TCHAR* const SN_SERVICE_UNAVAILABLE = TEXT("service-unavailable");
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const TCHAR* const SN_HISTORY = TEXT("history");
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const TCHAR* const SN_SUBJECT = TEXT("subject");
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const TCHAR* const SN_IQ = TEXT("iq");
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const TCHAR* const SN_QUERY = TEXT("query");
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const TCHAR* const SN_FIELD = TEXT("field");
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const TCHAR* const SN_VALUE = TEXT("value");
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const TCHAR* const SN_RECIPIENT_UNAVAILABLE = TEXT("recipient-unavailable");
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const TCHAR* const SN_PING = TEXT("ping");
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// ST means Stanza Type
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const TCHAR* const ST_CHAT = TEXT("chat");
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const TCHAR* const ST_UNAVAILABLE = TEXT("unavailable");
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const TCHAR* const ST_GROUPCHAT = TEXT("groupchat");
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const TCHAR* const ST_ERROR = TEXT("error");
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const TCHAR* const ST_SET = TEXT("set");
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const TCHAR* const ST_GET = TEXT("get");
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const TCHAR* const ST_SUBMIT = TEXT("submit");
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const TCHAR* const ST_AUTH = TEXT("auth");
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const TCHAR* const ST_RESULT = TEXT("result");
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// SA means Stanza Attribute
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const TCHAR* const SA_STAMP = TEXT("stamp");
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const TCHAR* const SA_TYPE = TEXT("type");
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const TCHAR* const SA_ROLE = TEXT("role");
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const TCHAR* const SA_AFFILIATION = TEXT("affiliation");
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const TCHAR* const SA_MAXSTANZAS = TEXT("maxstanzas");
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const TCHAR* const SA_VAR = TEXT("var");
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const TCHAR* const SA_CODE = TEXT("code");
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const TCHAR* const SA_JID = TEXT("jid");
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// SNS means Stanza NameSpace
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const TCHAR* const SNS_DELAY = TEXT("urn:xmpp:delay");
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const TCHAR* const SNS_MUC = TEXT("http://jabber.org/protocol/muc");
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const TCHAR* const SNS_MUC_USER = TEXT("http://jabber.org/protocol/muc#user");
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const TCHAR* const SNS_MUC_OWNER = TEXT("http://jabber.org/protocol/muc#owner");
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const TCHAR* const SNS_X_DATA = TEXT("jabber:x:data");
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const TCHAR* const SNS_PING = TEXT("urn:xmpp:ping");
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const TCHAR* const SNS_DISCO_INFO = TEXT("http://jabber.org/protocol/disco#info");
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// SC means Status Code
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const TCHAR* const SC_104 = TEXT("104");
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} // End Strophe Namespace
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