Files
UnrealEngine/Engine/Source/Runtime/SlateRHIRenderer/Private/SlateFontBlueprintLibrary.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

18 lines
757 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Fonts/SlateFontInfo.h"
#include "UObject/Class.h"
#include "SlateFontBlueprintLibrary.generated.h"
SLATERHIRENDERER_API DECLARE_LOG_CATEGORY_EXTERN(LogSlateFontBlueprint, Log, All);
UCLASS()
class USlateFontBlueprintLibrary : public UObject
{
GENERATED_BODY()
UFUNCTION(BlueprintPure, Category = "Slate Font", meta = (NativeMakeFunc))
static SLATERHIRENDERER_API FSlateFontInfo MakeSlateFontInfo(const UObject* FontObject, UObject* FontMaterial, FFontOutlineSettings OutlineSettings, FName TypefaceFontName, float Size = 24.0f, int32 LetterSpacing = 0, float SkewAmount = 0.0f, bool bForceMonospaced = false, bool bMaterialIsStencil = false, float MonospacedWidth = 1.0f);
};