69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
//-*****************************************************************************
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//
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// Copyright (c) 2009-2011,
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// Sony Pictures Imageworks, Inc. and
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// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Sony Pictures Imageworks, nor
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// Industrial Light & Magic nor the names of their contributors may be used
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// to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//-*****************************************************************************
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#ifndef ABCIMPORT_MESHHELPER_H_
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#define ABCIMPORT_MESHHELPER_H_
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#include <maya/MFnMesh.h>
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#include <maya/MObject.h>
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#include <vector>
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#include <string>
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#include <Alembic/AbcGeom/IPolyMesh.h>
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#include <Alembic/AbcGeom/ISubD.h>
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#include "NodeIteratorVisitorHelper.h"
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void readPoly(double iFrame, MFnMesh & ioMesh, MObject & iParent,
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PolyMeshAndFriends & iNode, bool iInitialized);
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void readSubD(double iFrame, MFnMesh & ioMesh, MObject & iParent,
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SubDAndFriends & iNode, bool iInitialized);
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MObject createPoly(double iFrame, PolyMeshAndFriends & iNode,
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MObject & iParent);
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MObject createSubD(double iFrame, SubDAndFriends & iNode,
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MObject & iParent);
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void disconnectMesh(MObject & iMeshObject,
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std::vector<Prop> & iSampledPropList,
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std::size_t iFirstProp);
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#endif // ABCIMPORT_MESHHELPER_H_
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