23 lines
560 B
C++
23 lines
560 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "RigVMModel/RigVMSchema.h"
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#include "ControlRigSchema.generated.h"
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#define UE_API CONTROLRIGDEVELOPER_API
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UCLASS(MinimalAPI, BlueprintType)
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class UControlRigSchema : public URigVMSchema
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{
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GENERATED_UCLASS_BODY()
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public:
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UE_API virtual bool ShouldUnfoldStruct(URigVMController* InController, const UStruct* InStruct) const override;
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UE_API virtual bool SupportsUnitFunction(URigVMController* InController, const FRigVMFunction* InUnitFunction) const override;
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};
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#undef UE_API
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