Files
UnrealEngine/Engine/Plugins/Animation/GeneSplicer/Source/GeneSplicerModule/Private/RegionAffiliationAssetCustomVersion.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

10 lines
489 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RegionAffiliationAssetCustomVersion.h"
#include "Serialization/CustomVersion.h"
const FGuid FRegionAffiliationAssetCustomVersion::GUID(0xFA0C4D22, 0x6D36415E, 0x937F159F, 0xB7814F35);
// Register the custom version with core
FCustomVersionRegistration GRegisterRegionAffiliationCustomVersion(FRegionAffiliationAssetCustomVersion::GUID, FRegionAffiliationAssetCustomVersion::LatestVersion, TEXT("RegionAffiliationAssetVer"));