42 lines
974 B
C++
42 lines
974 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_Base.h"
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#include "AnimNode_LiveLinkPose.h"
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#include "AnimGraphNode_LiveLinkPose.generated.h"
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#define UE_API LIVELINKGRAPHNODE_API
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namespace ENodeTitleType { enum Type : int; }
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UCLASS(MinimalAPI)
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class UAnimGraphNode_LiveLinkPose : public UAnimGraphNode_Base
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{
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GENERATED_BODY()
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public:
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//~ UEdGraphNode interface
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UE_API virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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UE_API virtual FText GetTooltipText() const override;
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UE_API virtual FText GetMenuCategory() const;
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//~ End of UEdGraphNode
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//~ Begin UK2Node interface
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UE_API virtual void ConvertDeprecatedNode(UEdGraph* Graph, bool bOnlySafeChanges) override;
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UE_API virtual void GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
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//~ End UK2Node interface
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public:
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimNode_LiveLinkPose Node;
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};
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#undef UE_API
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