Files
UnrealEngine/Engine/Plugins/AudioInsights/Source/AudioInsightsEditor/Private/Views/VirtualLoopsDebugDraw.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
693 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AudioDefines.h"
#include "SoundAttenuationVisualizer.h"
namespace UE::Audio::Insights
{
class IDashboardDataViewEntry;
class FVirtualLoopsDebugDraw
{
public:
FVirtualLoopsDebugDraw();
~FVirtualLoopsDebugDraw();
void DebugDraw(float InElapsed, const TArray<TSharedPtr<IDashboardDataViewEntry>>& InSelectedItems, ::Audio::FDeviceId InAudioDeviceId);
private:
void DebugDrawEntries(float InElapsed, const TArray<TSharedPtr<IDashboardDataViewEntry>>& InSelectedItems, ::Audio::FDeviceId InAudioDeviceId) const;
FSoundAttenuationVisualizer AttenuationVisualizer;
};
} // namespace UE::Audio::Insights