Files
UnrealEngine/Engine/Plugins/Bridge/Source/MegascansPlugin/Internal/BridgeDragDropHelper.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
839 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Delegates/Delegate.h"
#define UE_API MEGASCANSPLUGIN_API
class AActor;
struct FAssetData;
class AStaticMeshActor;
DECLARE_DELEGATE_FourParams(FOnAddProgressiveStageDataCallbackInternal, FAssetData AssetData, FString AssetId, FString AssetType, AStaticMeshActor* SpawnedActor);
class FBridgeDragDropHelperImpl : public TSharedFromThis<FBridgeDragDropHelperImpl>
{
public:
FOnAddProgressiveStageDataCallbackInternal OnAddProgressiveStageDataDelegate;
TMap<FString, AActor*> SurfaceToActorMap;
UE_API void SetOnAddProgressiveStageData(FOnAddProgressiveStageDataCallbackInternal InDelegate);
};
class FBridgeDragDropHelper
{
public:
static UE_API void Initialize();
static UE_API TSharedPtr<FBridgeDragDropHelperImpl> Instance;
};
#undef UE_API