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UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_Texture2D.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
793 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/Texture2D.h"
#include "AssetDefinition_Texture.h"
#include "AssetDefinition_Texture2D.generated.h"
UCLASS(MinimalAPI)
class UAssetDefinition_Texture2D : public UAssetDefinition_Texture
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Texture2D", "Texture"); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UTexture2D::StaticClass(); }
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
{
static const auto Categories = { EAssetCategoryPaths::Texture, EAssetCategoryPaths::Basic };
return Categories;
}
// UAssetDefinition End
};