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UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_TextureRenderTarget.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
810 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/TextureRenderTarget.h"
#include "AssetDefinition_Texture.h"
#include "AssetDefinition_TextureRenderTarget.generated.h"
UCLASS(MinimalAPI)
class UAssetDefinition_TextureRenderTarget : public UAssetDefinition_Texture
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_TextureRenderTarget", "Texture Render Target"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(128,64,64)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UTextureRenderTarget::StaticClass(); }
virtual bool CanImport() const override { return false; }
// UAssetDefinition End
};