Files
UnrealEngine/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloudRuntimeModule.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
749 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ILidarPointCloudRuntimeModule.h"
#include "LidarPointCloudShared.h"
#include "Misc/Paths.h"
#include "Interfaces/IPluginManager.h"
#include "ShaderCore.h"
DEFINE_LOG_CATEGORY(LogLidarPointCloud);
class FLidarPointCloudRuntimeModule : public ILidarPointCloudRuntimeModule
{
// Begin IModuleInterface Interface
virtual void StartupModule() override
{
AddShaderSourceDirectoryMapping(TEXT("/Plugin/LidarPointCloud"), FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("LidarPointCloud"))->GetBaseDir(), TEXT("Shaders")));
}
virtual void ShutdownModule() override {}
// End IModuleInterface Interface
};
IMPLEMENT_MODULE(FLidarPointCloudRuntimeModule, LidarPointCloudRuntime)