Files
UnrealEngine/Engine/Plugins/Experimental/Animation/RelativeIKOp/Source/RelativeBodyAnimUtils/RelativeBodyAnimUtils.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

62 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO; // for Path
namespace UnrealBuildTool.Rules
{
public class RelativeBodyAnimUtils : ModuleRules
{
public RelativeBodyAnimUtils(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"AnimationCore",
"MeshDescription",
"StaticMeshDescription",
"SkeletalMeshDescription",
"AnimationModifiers",
"AnimationBlueprintLibrary",
"RelativeBodyAnimInfo"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
}