45 lines
1019 B
C#
45 lines
1019 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
public class ChaosCachingEditor : ModuleRules
|
|
{
|
|
public ChaosCachingEditor(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"CoreUObject",
|
|
"Slate",
|
|
"SlateCore",
|
|
"InputCore",
|
|
"Engine",
|
|
"UnrealEd",
|
|
"PropertyEditor",
|
|
"BlueprintGraph",
|
|
"ToolMenus",
|
|
"PhysicsCore",
|
|
"ChaosCaching",
|
|
"GeometryCollectionEngine",
|
|
"LevelEditor",
|
|
"LevelSequence",
|
|
"MovieScene",
|
|
"MovieSceneTools",
|
|
"MovieSceneTracks",
|
|
"SequencerCore",
|
|
"Sequencer",
|
|
"TimeManagement",
|
|
"EditorFramework",
|
|
"TakesCore",
|
|
"TakeRecorder",
|
|
"SceneOutliner",
|
|
"TakeTrackRecorders",
|
|
});
|
|
|
|
SetupModulePhysicsSupport(Target);
|
|
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
|
|
}
|
|
}
|
|
}
|