Files
UnrealEngine/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEditor/ChaosFleshEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

104 lines
2.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Linq;
namespace UnrealBuildTool.Rules
{
public class ChaosFleshEditor : ModuleRules
{
public ChaosFleshEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
SetupModulePhysicsSupport(Target);
PublicDependencyModuleNames.AddRange(
new string[]
{
"AdvancedPreviewScene",
"AssetDefinition",
"AssetRegistry",
"AssetTools",
"ChaosCaching",
"ChaosCachingUSD",
"ChaosFlesh",
"ChaosFleshEngine",
"ChaosFleshNodes",
"Core",
"CoreUObject",
"DataflowCore",
"DataflowEditor",
"DataflowEngine",
"DataflowEnginePlugin",
"DataflowEditor",
"DataflowSimulation",
"EditorStyle",
"Engine",
"EditorFramework",
"EditorStyle",
"GeometryCore",
"GraphEditor",
"InputCore",
"LevelEditor",
"MeshConversion",
"MeshDescription",
"Slate",
"GeometryCache",
"Projects",
"PropertyEditor",
"RHI",
"RawMesh",
"RenderCore",
"SceneOutliner",
"SkeletonEditor",
"Slate",
"SlateCore",
"StaticMeshDescription",
"ToolMenus",
"UnrealEd",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealUSDWrapper",
"USDClasses",
"USDUtilities",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
bool bIsUsdSdkEnabled = UnrealUSDWrapper.CheckAndSetupUsdSdk(Target, this);
// Build flavor selection copied from UnrealUSDWrapper, then modified.
// Currently only Win64 is supported.
if (bIsUsdSdkEnabled && (Target.Type == TargetType.Editor && Target.Platform == UnrealTargetPlatform.Win64))
{
bUseRTTI = true;
PublicDefinitions.Add("DO_USD_CACHING=1");
}
else
{
PublicDefinitions.Add("DO_USD_CACHING=0");
}
}
}
}