Files
UnrealEngine/Engine/Plugins/Experimental/DaySequence/Source/DaySequenceEditor/Private/EditableDaySequenceConditionSet.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

37 lines
980 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditableDaySequenceConditionSet.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(EditableDaySequenceConditionSet)
UEditableDaySequenceConditionSet::UEditableDaySequenceConditionSet()
: ConditionsProperty(nullptr)
{
if (!IsTemplate())
{
ConditionsProperty = FindFProperty<FProperty>(GetClass(), TEXT("ConditionSet"));
}
}
void UEditableDaySequenceConditionSet::SetConditions(const FDaySequenceConditionSet::FConditionValueMap& InConditions)
{
ConditionSet.Conditions = InConditions;
}
FDaySequenceConditionSet::FConditionValueMap& UEditableDaySequenceConditionSet::GetConditions()
{
return ConditionSet.Conditions;
}
FString UEditableDaySequenceConditionSet::GetConditionSetExportText()
{
ConditionsPropertyAsString.Reset();
if (ConditionsProperty)
{
ConditionsProperty->ExportTextItem_Direct(ConditionsPropertyAsString, &ConditionSet, &ConditionSet, this, 0);
}
return ConditionsPropertyAsString;
}