Files
UnrealEngine/Engine/Plugins/Experimental/EditorDataStorageFeatures/Source/TedsDebugger/TedsDebugger.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

47 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TedsDebugger : ModuleRules
{
public TedsDebugger(ReadOnlyTargetRules Target) : base(Target)
{
// Enable truncation warnings in this module
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
if (Target.bBuildEditor)
{
PublicIncludePaths.AddRange(new string[] {});
PrivateIncludePaths.AddRange(new string[] {});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"TedsOutliner",
"WorkspaceMenuStructure",
"TypedElementFramework",
"SceneOutliner",
"SlateCore",
"Slate",
"InputCore",
"EditorWidgets",
"ToolWidgets",
"EditorWidgets",
"TedsTableViewer",
"TedsQueryStack"
});
DynamicallyLoadedModuleNames.AddRange(new string[] {});
}
}
}