Files
UnrealEngine/Engine/Plugins/Experimental/Enterprise/DatasmithRuntime/Source/Public/DatasmithRuntimeModule.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
614 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Stats/Stats.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#define DATASMITHLIVEUPDATE_MODULE_NAME TEXT("DatasmithRuntime")
class IDatasmithRuntimeModuleInterface : public IModuleInterface
{
public:
static IDatasmithRuntimeModuleInterface& Get()
{
return FModuleManager::LoadModuleChecked< IDatasmithRuntimeModuleInterface >(DATASMITHLIVEUPDATE_MODULE_NAME);
}
static bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded(DATASMITHLIVEUPDATE_MODULE_NAME);
}
};