48 lines
843 B
C#
48 lines
843 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LearningAgentsTrainingEditor : ModuleRules
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{
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public LearningAgentsTrainingEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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});
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PrivateIncludePaths.AddRange(
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new string[] {
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});
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Learning",
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"LearningAgents",
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"LearningTraining",
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"LearningAgentsTraining",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"PropertyEditor",
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"UnrealEd",
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"UMG"
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});
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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});
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}
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}
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