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UnrealEngine/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/GeometryProcessingAdapters/Public/GeometryProcessingAdaptersModule.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
550 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
namespace UE::Geometry
{
class FApproximateActorsImpl;
class FMeshAutoUVImpl;
}
class FGeometryProcessingAdaptersModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
protected:
TSharedPtr<UE::Geometry::FApproximateActorsImpl> ApproximateActors;
TSharedPtr<UE::Geometry::FMeshAutoUVImpl> MeshAutoUV;
};