Files
UnrealEngine/Engine/Plugins/Experimental/MetasoundExperimental/Source/MetasoundExperimentalEditor/Private/MetasoundExampleNodeDetailsCustomization.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

19 lines
639 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetasoundNodeConfigurationCustomization.h"
class FExampleWidgetNodeConfigurationCustomization : public Metasound::Editor::FMetaSoundNodeConfigurationDataDetails
{
public:
FExampleWidgetNodeConfigurationCustomization(TSharedPtr<IPropertyHandle> InStructProperty, TWeakObjectPtr<UMetasoundEditorGraphNode> InNode);
virtual void OnChildRowAdded(IDetailPropertyRow& ChildRow) override;
private:
void OnChildPropertyChanged(const FPropertyChangedEvent& InPropertyChangedEvent);
FString StructPropertyPath;
TSharedPtr<IPropertyHandle> MyFloatPropertyHandle;
};