Files
UnrealEngine/Engine/Plugins/Experimental/PCGInterops/PCGNaniteAssembliesInterop/Source/PCGNaniteAssembliesInterop/PCGNaniteAssembliesInterop.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
455 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PCGNaniteAssembliesInterop : ModuleRules
{
public PCGNaniteAssembliesInterop(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"PCG",
"NaniteAssemblyEditorUtils",
}
);
}
}
}