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UnrealEngine/Engine/Plugins/Experimental/RawInput/Config/Input.ini
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

5 lines
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INI

; Add hardware devices here to detect them at runtime using FInputDeviceScope::GetCurrent
; @see FRawInputWindows::SendControllerEvents()
; [InputPlatformSettings_Windows InputPlatformSettings]
; +HardwareDevices=(InputClassName="RawInput",HardwareDeviceIdentifier="<YourDeviceName>")