28 lines
825 B
C++
28 lines
825 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Blueprints/RenderGridBlueprintCompiler.h"
|
|
|
|
#include "RenderGrid/RenderGrid.h"
|
|
#include "Stats/StatsHierarchical.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "RenderGridBlueprintCompiler"
|
|
|
|
|
|
bool UE::RenderGrid::FRenderGridBlueprintCompiler::CanCompile(const UBlueprint* Blueprint)
|
|
{
|
|
DECLARE_SCOPE_HIERARCHICAL_COUNTER_FUNC()
|
|
|
|
return (Blueprint && Blueprint->ParentClass && Blueprint->ParentClass->IsChildOf(URenderGrid::StaticClass()));
|
|
}
|
|
|
|
void UE::RenderGrid::FRenderGridBlueprintCompiler::Compile(UBlueprint* Blueprint, const FKismetCompilerOptions& CompileOptions, FCompilerResultsLog& Results)
|
|
{
|
|
DECLARE_SCOPE_HIERARCHICAL_COUNTER_FUNC()
|
|
|
|
FRenderGridBlueprintCompilerContext Compiler(Blueprint, Results, CompileOptions);
|
|
Compiler.Compile();
|
|
}
|
|
|
|
|
|
#undef LOCTEXT_NAMESPACE
|