34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "KismetCompilerModule.h"
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#include "KismetCompiler.h"
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namespace UE::RenderGrid
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{
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/**
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* A IBlueprintCompiler child class for the RenderGrid modules.
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*
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* Required in order for a RenderGrid to be able to have a blueprint graph.
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*/
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class RENDERGRIDDEVELOPER_API FRenderGridBlueprintCompiler : public IBlueprintCompiler
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{
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public:
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//~ Begin IBlueprintCompiler Interface
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virtual bool CanCompile(const UBlueprint* Blueprint) override;
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virtual void Compile(UBlueprint* Blueprint, const FKismetCompilerOptions& CompileOptions, FCompilerResultsLog& Results) override;
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//~ End IBlueprintCompiler Interface
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};
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class RENDERGRIDDEVELOPER_API FRenderGridBlueprintCompilerContext : public FKismetCompilerContext
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{
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public:
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FRenderGridBlueprintCompilerContext(UBlueprint* SourceSketch, FCompilerResultsLog& InMessageLog, const FKismetCompilerOptions& InCompilerOptions)
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: FKismetCompilerContext(SourceSketch, InMessageLog, InCompilerOptions)
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{}
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};
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}
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