16 lines
973 B
C++
16 lines
973 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/Platform.h"
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class FRHICommandList;
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class FRHIShaderResourceView;
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class FRHIUnorderedAccessView;
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namespace ERHIFeatureLevel { enum Type : int; }
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extern NIAGARASHADER_API void NiagaraInitGPUFreeIDList(FRHICommandList& RHICmdList, ERHIFeatureLevel::Type FeatureLevel, FRHIUnorderedAccessView* NewBufferUAV, uint32 NewBufferNumElements, FRHIShaderResourceView* ExistingBufferSRV, uint32 ExistingBufferNumElements);
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extern NIAGARASHADER_API void NiagaraComputeGPUFreeIDs(FRHICommandList& RHICmdList, ERHIFeatureLevel::Type FeatureLevel, FRHIShaderResourceView* IDToIndexTableSRV, uint32 NumIDs, FRHIUnorderedAccessView* FreeIDUAV, FRHIUnorderedAccessView* FreeIDListSizesUAV, uint32 FreeIDListIndex);
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extern NIAGARASHADER_API void NiagaraFillGPUIntBuffer(FRHICommandList& RHICmdList, ERHIFeatureLevel::Type FeatureLevel, FRHIUnorderedAccessView* BufferUAV, uint32 NumElements, int32 FillValue);
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