Files
UnrealEngine/Engine/Plugins/Interchange/Editor/Source/Pipelines/Private/InterchangeMaterialXPipelineCustomizations.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

44 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "UObject/WeakObjectPtr.h"
class IDetailLayoutBuilder;
class UMaterialXPipelineSettings;
struct FAssetData;
class FInterchangeMaterialXPipelineSettingsCustomization : public IDetailCustomization
{
public:
/**
* Creates an instance of this class
*/
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
/** End IDetailCustomization interface */
protected:
static bool OnShouldFilterAssetEnum(const FAssetData&, uint8 EnumType, uint8 EnumValue);
private:
TWeakObjectPtr<UMaterialXPipelineSettings> MaterialXSettings;
};
class FInterchangeMaterialXPipelineCustomization : public IDetailCustomization
{
public:
/**
* Creates an instance of this class
*/
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
/** End IDetailCustomization interface */
};