56 lines
1.3 KiB
C#
Executable File
56 lines
1.3 KiB
C#
Executable File
// Copyright Team LZF, 2025. All Rights Reserved.
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using UnrealBuildTool;
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public class GASDebugger : ModuleRules
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{
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public GASDebugger(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Projects",
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"GameplayAbilities", // UAbilitySystemComponent, UGameplayAbility, FActiveGameplayEffect
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"GameplayTags", // FGameplayTagContainer, FGameplayTagEvent
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"GameplayTasks" // Tasks used by GAS
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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